Here are fifteen things you had no idea you could do. Thankfully, in the age of data mining and endless internet research, there are many awesome things you could do in GoldenEye 007 that you never knew about when you first played it in the ‘90s. As a twenty-year-old game, it is filled with glitches, but also loaded with Easter eggs and hidden coding left by the developers at Rare. A cheat option in the game is called 'DK Mode', and once activated it distorts all characters models making them with giant heads, shrunken bodies and bulky arms. 'DK Mode' is the fifth in the left column. I remember playing GoldenEye 007 after school, intrigued by how the various in-game cheats created a terrific and dynamic experience with each playthrough. Donkey Kong James Bond The character Alec Trevelyan in DK Mode. All of these decisions coalesced to form one of the greatest games of all-time. Luckily, the initial plans of making the game a 2D platformer or a Virtua Cop-style on-rail shooter fell through, and director/producer Martin Hollis decided to make a 3D shooting game for the Nintendo 64. It is hard to believe that it was created by an extremely inexperienced team, where only two out of the ten developers had experience working on video games. compared to the shooters of today, GoldenEye 007 still features brilliant controls and gameplay. Though heavily lacking in graphics and enemy A.I. Receiving universally positive reviews, the game was the third best-selling title for the N64 console, just behind Super Mario 64 and Mario Kart 64, and cemented Rare as a juggernaut developer. Along with the original Doom, GoldenEye 007 paved the way for the popular FPS games of the modern era. Nearly two decades ago, GoldenEye 007 was released for the Nintendo 64 and proved that first-person shooters were a commercially-viable genre in the console market.
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